This item is just a palette swap of the Leader's Badge, and was probably intended for a similar purpose, but was never implemented.
#Robotek snes pro
![robotek snes robotek snes](http://www.hardcoregaming101.net/wp-content/uploads/2017/05/RobotrekFrontNA.jpg)
It is unknown what the purpose of the Sphere was, as no matter where it's used, all you get is the standard "Sphere can't be used here." message. The description of the item mysteriously says "Ball?" and nothing else. Sphere - Use Pro Action Replay (PAR) code 7E410264 to put the Sphere in your first inventory slot.Given the number of times you're trapped in dungeons and have to accomplish something before you can leave, it's not hard to see why it was left out of the final game. It is fully-functional, but disappears after a single use, meaning it was likely intended to be a readily-available consumable item. This can be used to exit from certain areas back to the overworld. Warp System - Use Pro Action Replay (PAR) code 7E410255 to put the Warp System in your first inventory slot.Therefore, Enix's Robotrek gets omega_b's "passable" rating of approval.Robotrek contains three unused items in the ROM that can be hacked into your inventory via codes.
![robotek snes robotek snes](https://i.ytimg.com/vi/gWfSq3GMjpE/hqdefault.jpg)
It's not like any other SNES RPG out there. It definitely warrants a play-through, however, especially if one has exhausted all of the SNES's finer offerings, loves customizeable mech games, or is a fan of the releases of either Enix or Quintet. A bit more thought in developing the plot, non-linearity and sidequests, and perhaps a more mature-designed graphical scheme would have made this title great. To summarize, Robotrek is an enjoyable, innovative, and oftentimes deeply engaging experience, but due to its childish plot and extreme linearity, is ultimately relegated to the mediocre group of SNES JRPGs. It is otherwise a typical and unfortunately linear title, though. However, despite its simplistic and uninspired plot, Robotrek feels refreshing due to its slightly modernist sci-fi setting, which is completely underused in SNES RPGs (perhaps Enix's Star Ocean and Nintendo's Earthbound being two of the sparse non-traditional offerings). Robotrek's biggest flaws are also the most superficial the menu system is absolutely horrendous-looking and awkward to navigate, and the graphics, due to its targeting towards a younger audience, are childish and a bit poorly designed.
![robotek snes robotek snes](http://www.hardcoregaming101.net/wp-content/uploads/2017/05/Robotrek-39.png)
![robotek snes robotek snes](https://www.mobygames.com/images/covers/l/249218-robotrek-snes-front-cover.jpg)
Bonuses are sometimes accrued for winning battles under a certain amount of time or only using specific attacks to defeat the enemy, a nice feature uncommon to most RPGs. Players can only use one robot at a time, but are able to switch them out at will (slightly similar, in a sense, to the currently popular pokemon games). This level of customization offers an enriching and satisfyingly complex gameplay experience for an otherwise simplistic game.īattles are turn-based affairs, using a variation of the ATB system to freely move and perform actions/attacks until their action bar depletes. Furthermore, "program points" are able to be distributed at the whim of player, allowing them to alter an individual robot's stats at any time. Robots are customized in a multitude of ways such as backpack and left/right handed weapon selections, and are upgraded by finding spare parts, winning them, or by combining items (but nowhere near rivaling the level of customability in slightly similar mech titles such as Squaresoft's Front Mission series). One of Enix's (and Quintet, of Illusion of Gaia and Terranigma fame) lesser known JRPG offerings, Robotrek is a decent, yet somewhat "childish," turn-based role-playing game experience with a quirky story and an innovative battle system unlike any other SNES RPG title available.Īpparently designed for a younger crowd, Robotrek involves the inventor-protagonist creating and customizing up to three robot fighters to do his bidding (battling, as the protagonist himself does not play a major role in fighting).